Setting the correct frame rate when producing an animation is very important, the standard frame rate would be 24 frames per second, this generally looks the most professional and realistic. The first video - Cadbury's Eyebrow Advert - was produced using a frame rate of 12 frames per second, and as you can see this video is much too fast, the movement is jerky and doesn't look at all realistic. The second video however - Duck vs Car - was produced at a frame rate of 24 frames per second, and looks much more professional. We conducted these two experiments to see which frame rate looked better, and as you can tell, 24 frames per second is the standard for good reason.
Monday 13 December 2010
Frame Rates... =)
Monday 6 December 2010
Gustav Freytag... =)
Gustav Freytag (13th July 1816 - 30th April 1895) was a German dramatist and novelist. Freytag said that a drama, or similar texts, is divided into five different parts; exposition, rising action, climax, falling action, and dénouement.
Exposition - This provides the background information needed to understand the story, such as the 'hero' character, the 'villain' character, the basic conflict and the setting. This ends in the incident which sets the rest of the story.
Rising Action - During this the basic conflict gets complicated by obstacles which stop the hero's attempt to reach his/her goal.
Climax - This brings a change to the hero's mission, either for better or for worse. Depending on the genre, different changes can happen.
Falling Action - This resolution, shows whether the hero or the villain win. It contains a moment of suspence which puts doubt in the mind as to who will win. The falling action is the follow up to the conclusion.
Dénouement - This is the conclusion of the story. All conflicts are resolved, creating a sense of relief. The hero generally wins the final conflict and all live happily ever after.
These stages together make up what is known as "Freytag's Pyramid".
Roland Barthes... =)
Roland Barthes (12th November 1915 - 25th March 1980) was a French literary theorist, philosopher, critic and semiotician. Barthes had ideas which explored a diverse range of fields. His theory, known as "Barthes' enigma code", suggests that any media text holds a mystery which is very intriguing, drawing the audience in and creating many questions. These media texts can include television programmes/advertisements, films, or even posters.
Tzvetan Todorov... =)
Tzvetan Todorov (1st March 1939 - Present) is a Franco-Bulgarian philosopher. Todorov came up with a theory which can be applied to any media text;
All films and programmes begin with an equilibrium or a balance, there is then a disruption which causes a disequilibrium and finally, a renewed state of peace and harmony, a new equilibruim.
This is the simplest form of narrative, sometimes referred to as a 'classic' narrative.
Claude Lévi Strauss... =)
Claude Lévi Strauss (28th November 1908 - 30th October 2009) was a French anthropologist and ethnologist. His argument was that the 'savage' mind and the 'civilized' mind both had the same structures, and that human characteristics are the same everywhere. His theory was that a universal aspect of classification is opposition, or contrast. He discovered that one of the most common means of classifying is by using binary opposition, for example; good and evil, old and young, bright and dark etc. A fundamental characteristic of the human mind is the desire to find a midpoint between these such oppositions. Narrative tension is based on these oppositions and conflicts, it functions at an ideogical level.
The meaning of this theory is that every story has opposites, either opposite characters or opposite 'teams' as such. This could mean that one side battles against the other etc.
Sunday 5 December 2010
Vladimir Propp... =)
Vladimir Yakolevich Propp (17th April 1895 - 22nd August 1970) was a Russian narrative theorist who studied folk tales and legends from many different countries. In these stories he noticed several similarities, and so he came up with a theory that there were 8 characters that applied to each and every story, and 31 functions which supposedly apply to every storyline, although they do not all apply to some more modern stories.
The 8 characters are as follows;
The Villain - Struggles against the Hero. The Donor - Sends the Hero on his/her way. The Helper - Usually a magical being who helps the Hero in the quest. The Princess/Prize - The Hero deserves her throughout but is unable to marry her because of an unfair evil, usually because of the villain, the Hero's journey often ends in marriage to this character after defeating the Villain. The Father figure - Gives the task to the Hero and identifies the false Hero. (Propp noted that functionally, the Princess and the Father can not always be clearly distinguished). The Dispatcher - Prepares the Hero giving him/her some sort of magical object. The Hero - Is on a quest, usually wins and weds the Princess. The false Hero - Takes credit for the Hero's actions or tries to marry the Princess.Those characters apply to almost every story, for example; in the film Hercules (Clements & Musker, 1997) the characters are as follows.
- The Villain - Hades; Lord of The Underworld
The Donor - Philoctetes- The Helper - Pegasus
- The Princess - Meg
- The Father figure - Zeus
- The Dispatcher - Philoctetes
- The Hero - Hercules
- The false Hero - n/a
As you can see, quite easily you could take each of these characters and apply them to any story, although some of them possibly do not apply, mostly they do.
The 31 functions follow in a sequence which makes up the story this goes as follows.
- Absentation - A member of a family leaves the security of the home environment. This may be the hero or some other member of the family that the hero will later need to rescue. This division of the family creates a tension in the storyline.
- Interdiction - An interdiction is addressed to the hero. The hero is warned against some action.
- Violation of Interdiction - The interdiction is violated. This generally proves to be a bad move and the villain enters the story, not necessarily confronting the hero. Maybe just as a lurking presence or attacking the family whilst the hero is not there.
- Reconnaissance - The villain makes an attempt at reconnaissance. The villain makes an active attempt at seeking information i.e. capturing someone. Also seeking to meet with the hero in the knowledge that he/she is special in some way.
- Delivery - The villain gains information about the victim. The villain's seeking now pays off and he or she now acquires some form of information, often about about the hero or victim.
- Trickery - The villain attempts to deceive the victim to take possession of victim or victim's belongings. The villain now presses further, often using the information gained in seeking to deceive the hero or victim in some way.
- Complicity - Victim taken in by deception, unwittingly helping the enemy. The trickery of the villain now works and the hero or victim naively acts in a way that helps the villain.
- Villainy or Lack - Villain causes harm/injury to family member, or a family member lacks something or desires something.
- Mediation - Misfortune of lack is made known. The hero now discovers the act of villainy or lack, perhaps finding their family or community devastated or caught up in a state of anguish and woe.
- Beginning Counter-Action - Seeker agrees to, or decides upon counter action. The hero now decides to act in a way that will resolve the lack. This is a defining moment for the hero as this is the decision that sets the course of future actions and by which a previously ordinary person takes on the mantle of heroism.
- Departure - Hero leaves home.
- First Function of the Donor - Hero is tested, interrogated/attacked etc. Preparing the way for his/her receiving magical agent or donor.
- Hero's Reaction - Hero reacts to actions of future donor.
- Receipt of a Magical Agent - Hero acquires use of a magical agent.
- Guidance - Hero is transferred, delivered or led to whereabouts of an object of the search.
- Struggle - Hero and villain join in direct combat.
- Branding - Hero is branded/wounded.
- Victory - Villain is defeated.
- Liquidation - Initial misfortune or lack is resolved.
- Return - Hero returns.
- Pursuit - Hero is pursued, pursuer tries to kill hero.
- Rescue - Hero is rescued from pursuit.
- Unrecognized Arrival - Hero unrecognized, arrives home or in another country.
- Unfounded Claims - False hero presents unfounded claims.
- Difficult Task - Difficult task proposed to the hero, test of strength.
- Solution - Task is resolved.
- Recognition - Hero is recognized.
- Exposure - False hero or villain is exposed.
- Transfiguration - Hero is given a new appearance.
- Punishment - Villain is punished.
- Wedding - Hero marries and is rewarded/promoted.
Although more modern stories are a lot more complicated, you could take any story and apply this theory on a basic level.
For example, in Hercules it goes as follows;
- Absentation - Hercules is stolen from Mount Olympus by Hades' minions Pain and Panic.
- Interdiction - After Hercules defeats the riverbeast, Philoctetes warns him not to talk to Meg.
- Violation of Interdiction - Hercules goes after Meg who later turns out to be working for Hades.
- Reconnaissance - Hades sends Meg to set Hercules up in a battle with one of his Titans.
- Delivery - Hades finds out that Hercules is in love with Meg and uses this to his advantage.
- Trickery - Hades pretends to capture Meg so that Hercules will agree to give him his strength in return for her release.
- Complicity - Hercules agrees to deal.
- Villainy or Lack - Hades destroys the city and takes over Mount Olympus.
- Mediation - Hercules finds Meg dying.
- Beginning Counter-Action - Hercules goes after Hades.
- Departure - Hercules leaves to rescue Meg.
- First Function of the Donor - N/A, Hercules is sent to Philoctetes earlier in the story for his training.
- Hero's Reaction - Hercules ignores what Philoctetes says and goes to the rescue of Meg.
- Receipt of a Magical Agent - Hercules regains the immortality that Hades' minions Pain and Panic had taken from him, this happens when Hercules is rescuing Meg from the river of death.
- Guidance - N/A
- Struggle - N/A, rather than fight Hercules himself, Hades sends the Titans after Hercules to do it for him. This is done throughout the film.
- Branding - Hades takes away Hercules' strength, this is earlier in the film when Hercules agrees to a deal with him.
- Victory - Hercules throws Hades into the river of death.
- Liquidation - Meg is brought back to life.
- Return - Hercules returns to his place as a god on Mount Olympus.
- Pursuit - N/A
- Rescue - N/A
- Unrecognized Arrival - N/A
- Unfounded Claims - N/A
- Difficult Task - Zeus tells Hercules that he must become a true hero before returning to his home on Mount Olympus, this is earlier in the film before Hercules is sent to Philoctetes for his training.
- Solution - Hercules saves Greece from Hades and the Titans and rescues Meg, making him a true hero. (This is earlier in the film)
- Recognition - Everybody in Greece knows who Hercules is and supports him throughout the second half of the film.
- Exposure - N/A
- Transfiguration - N/A
- Punishment - Hades is barred to the Underworld and left to the mercy of the dead.
- Wedding - Although Hercules and Meg do not actually get married in the film, Hercules decides to stay on earth with her
Although most of these do apply to the film, they are not all in the correct order as some of these things are very similar and happen earlier on than suggested.
Saturday 4 December 2010
Flipbook... =)
The flip book first appeared in 1869, patented by John Barnes Linnett. Although at that time it was called the kineograph. It was the first form of animation to employ a linear sequence of images rather than a circular.
Flip books, like motion pictures, rely on the persistence of vision in order to create the illusion of movement rather than the user seeing only a series of images one after another. In order for the book to work, it must be flipped through with enough speed so that the images do not just blur or appear as still images.
A flip book is a book with a series of pictures, varying gradually from one page to the next. When the pages are turned rapidly, or flipped through, this causes the pictures to appear as one moving image. Flip books often appear as an added feature in the corner of a childs book or a magazine, and are not generally sold as a seperate book.
Friday 3 December 2010
Persistence of Vision... =)
Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
It is a mistaken belief that human perception of motion is the result of persistence of vision. A more likely explanation to motion perception are two distinct perceptual illusions; phi phenomenon and beta movement.
The phi phenomenon is an optical illusion in which the persistence of vision formed a part of the base of the theory of the cinema. The illusion is based in the principle that the human eye is capable of perceiving movement from pieces of information, such as a succession of images.
Beta movement is a perceptual illusion in which starting from a core fund, shows static images that vary, and combined by the brain creates a sense of movement.
Combining these two illusions together, creates a persistence of vision which allows us to see sequences of images as one, therefor seeing moving images.
Looking at the cross in the middle of the image below, all of the pink dots disappear and all you see is one green dot moving around in a circle. This is an example of persistence of vision.
Thaumatrope... =)
The thaumatrope was invented by John Ayrton Paris and/or Peter Mark Roget around 1824.
A disk or card with a picture on each side is attached to two pieces of string and spun quickly between finger and thumb on each string. This gives the illusion that the pictures merge together to create one picture.
Principles of Animation... =)
'No dead dogs' - All characters have to have movement, everything in an animation is alive. Trees, animals, people etc. Although this is not one of the principles, this is a very important thing to remember.There are several principles of animation that need to be followed in order for any animation productions to both work well and look professional.
- Squash and Stretch - This refers to the way a body would move when walking and talking etc.
- Anticipation - This is used to prepare the audience for an action and to ensure the action is realistic.
- Staging - This is thinking about the position of the character, the shot used, and the lighting etc.
- Slow in and Slow Out - An animation looks more realistic if it has more frames near the beginning and end of a movement and fewer in the middle.
- Timing - Timing in refers to the number of frames for a given action, which translates to the speed of the action on film. If this is too slow or too fast the action won't look realistic.
- Exaggeration - This is an effect especially useful for animation, a perfect imitation of reality can look static and dull in animation. Exaggeration can be the character design, the movement or the reactions etc.
- Appeal - The characters should appeal to the audience, the audience should feel that the character is real and interesting. Whether they are good or bad.
These are the seven principles which are most used in animation.
Walt Disney... =)
Walter Elias Disney (5th December 1901 - 15th December 1966) was an American film producer, director, screenwriter, voice actor, animator, entrepreneur, entertainer, international icon and philanthropist. He is famous for his influence in the field of entertainment in the 20th century.
Among the many things disney created, he created the first animated feature length film; Snow White and the Seven Dwarfs (Cottrell, 1937), the first animated film with synchronized sound; Steamboat Willie (Iwerks, 1928), and he also created the first colour cartoon; Flowers and Trees (Gillett, 1932). Disney was also one of the first people to think of principles of animation, he came up with 12. However, these are mostly used for drawn animation. Not all of these are needed with claymation, and so generally only 7 are used.
Thomas Edison... =)
Thomas Alva Edison (11th February 1847 - 19th October 1931) was an American inventor, scientist and businessman who developed many devices that greatly influenced life around the world. Some of these are the motion picture camera, and the electric lightbulb.
The kinetoscope is an early motion picture exhibition device, it was designed for films to be viewed individually through the window of the cabinet housing its components. The kinetoscope introduced the basic approach that would become the standard for cinematic projection, a strip of perforated film which bears sequential images is shown over a light source with a high speed shutter, this creates the illusion of movement. The device was first described by Thomas Edison in 1888, it was then largely developed by his employee William Kennedy Laurie Dickson between 1889 and 1892. On the fourth of April 1894, the first commercial exhibition of motion pictures in history was given in New York City using ten kinetoscopes.
Lumière brothers... =)
Auguste Marie Louis Nicolas Lumière (19th October 1862 - 10th April 1954) and Louis Jean Lumière (5th October 1864 - 6th June 1948)were two of the earliest filmmakers in history. The two brothers both worked for their father Claude-Antoine Lumière in a photographic firm. Louis had made some improvements to the still photograph process, most notably the dry-plate process, this was a major step towards moving image.
When their father retired in 1892, they began to make moving images. On the 13th of February 1895, they patented the cinématographe which was originally invented and patented by French inventor Léon Bouly, Bouly however could not afford to pay the rent for his patent and so the Lumière brothers bought the license.
The first footage to be recorded by this was recorded on the 19th March 1895, this first film shows the workers leaving the Lumière factory.
Charles Émile Reynaud... =)
Charles Émile Reynaud (8th December 1844 - 9th January 1918) was a French science teacher who created the first projected animated cartoon films. In 1877 he created the praxinoscope and in 1888 the Théâtre Optique. On the 28th of October 1892, he projected the first animated film in public.
The praxinoscope was the successor to the zoetrope, similar to this it used a strip of pictures placed around the inner surface of a spinning cylinder. The praxinoscope was considered an improvement on the zoetrope due to the fact that instead of the narrow viewing slits of the zoetrope, it had a circle of mirrors placed on the inside of the cylinder so that the reflection of the images appeared stationary in position as the wheel turned. The user would look into the mirrors and see a rapid succession of images producing the illusion of movement with a brighter and less distorted picture than the zoetrope. The Théâtre Optique was an improved version of the praxinoscope, with capabilities of projecting images onto a screen with more pictures, enabling him to show hand-drawn animated cartoons to a large audience.
William George Horner... =)
William George Horner (1786 - 22nd September 1837) was a british mathematician and schoolmaster. In 1834, he invented a device called the zoetrope just two years after Joseph Plateau invented the phenakistoscope.
The zoetrope is a device that produces the illusion of movement by using a rapid succession of images in a spinning cylinder with viewing slits around the sides. As the cylinder spins around the user looks through the slits at the pictures on the opposite side of the cylinder interior. The scanning of the slits keeps the images from simply blurring together so that the user can see the succession of images which produces motion.
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